Dragons of Middle-Agedom: Dragonlance turns 40!

This year is notable for many anniversaries, including Dungeons & Dragons turning 50, The Terminator turning 40, and The Crow 30. However, another significant milestone for me is the 40th anniversary of TSR Inc. introducing Dragonlance with the publication of its first product: Dragons of Despair, by Tracy Hickman. Additionally, Dragon magazine published the first Dragonlance fiction, “Test of the Twins” by Hickman & Weis. Both works would become major hits for the company, attracting fans worldwide.

My journey with Dragonlance didn’t begin until seven years later, in 1991, when I fully delved into D&D. The default setting for my friend Todd’s D&D games was Dragonlance, as he was a big fan of the novels at the time.

My first character was a 4th level Red Robed Minotaur Mage, who had just passed his Test of High Sorcery and had joined a wild bunch of adventurers seeking to explore Dargaard Keep. Until writing this, I only remembered it as the home of Lord Soth and that my Minotaur character jumped off a bridge due to the actions of an annoying character played by another friend.

My exposure to Dragonlance was limited until a few years later when I picked up Autumn Twilight while living in Texas. As an avid book reader, devouring everything from Faerûn novels to Elric of Melniboné, Dragons of Autumn Twilight captivated me. I spent a whole month reading nothing but Dragonlance, immediately buying the next book in the series as soon as I finished one.

This continued until late 1996 when I read Dragons of Summer Flame and picked up the Dragonlance SAGA rules. *This memory may be somewhat fuzzy due to the passage of time.

I was devastated by the changes to the setting and the rules, which left a bitter taste that lingered until Weis Productions released the War of the Lance 3.5 book. Suddenly, I was an enthusiastic Dragonlance fan again, actively participating in Dragonlance forums, devouring the latest lore books, and reading the newest Weis & Hickman novels until the license was lost in 2008. When Wizards of the Coast pulled the license, my passion was reduced to a mere ember of its former flame.

My interest in Dragonlance has remained subdued. Only recently did I attempt to reengage with the setting through the latest Dragonlance novel, but too much time has passed. I’m older now, and time is in shorter supply. Nonetheless, it brings me joy to know that, after 40 years, new generations are still discovering Dragonlance for the first time.

D&D Turns 50 & I still can’t figure out THAC0

Hey everyone! Guess what? Dungeons & Dragons is hitting the big 5-0, and that’s got me all nostalgic. Let’s take a trip down memory lane and see how this epic game weaved into my life’s tapestry, starting way back when I was just a kid in ’88.

Picture this: a ten-year-old me, totally geeking out over the latest D&D books I snagged from my uh stepnephew (Long story!!!). It wasn’t just another game for me, it was the gateway to a universe where I could be anyone, and do anything. And man, did I dive headfirst into those adventures. From battling skeletons to figuring out THAC0, I was hooked.

Fast forward a few years, and there I was, hanging out at a comic shop near my dad’s place in Cali. Those shelves were like dragon treasure vaults, packed with everything from Silver Surfer comics to the latest D&D box sets. My favorite was Ravenloft! That place was my tavern, where I’d spend hours plotting campaigns and building worlds.

Eventually, we moved back to Podunk. Thankfully I found a group of friends who already knew how to play so when not at school, I was rambling around looking for a table to join. There were six of us back then. I can still see all their faces and hear their voices as they hollered when one of us would crit or fail. My friend Todd was mostly the DM but that would change as I took over. My style has always been gonzo and the others seemed to enjoy my games. To me, the rule of cool was the #1 Rule. Who cared if there was a ruling that disagreed?

As with Life, there were Family Disasters, and then High school hit, and suddenly, I was all about the usual angsty teen stuff you know, partying, figuring out life, and just trying to not get my face smashed in. D&D took a backseat as I tackled the whole growing-up gig in Podunk, USA.

It wasn’t until around 2011 that I dusted off my dicebag and jumped back into rping. This time, I was DMing my party through the Pathfinder Jade Regent Adventure Path, and the rest is history. I have now DM’d mostly nonstop since then.

D&D has this amazing way of grabbing you and not letting go. Sort of like a rabid goblin. Whether you’re slaying dragons or unraveling mysteries, it’s always a wild ride. And the best part? The friends you make along the way. It’s crazy to think about all the people I’ve met because of this game. Though some are no longer with us. RIP Todd

So here’s to D&D on its golden anniversary! It’s more than just a game, it’s a part of who we are. It’s brought us together, sparked our creativity, and given us a million stories to tell. Cheers to that, and may our dice always land a critical!

Happy 50th, D&D. Let’s keep the adventures rolling.